!!SCENE/EMO HANGOUT!!
A Roblox experience owned by web starz.
Social & hangoutENhangoutsocialvoice-chat
!!SCENE/EMO HANGOUT!! is a social-hangout experience created on 2022-01-25. The game records 686,187 lifetime visits and 11,353 favorites. It maintains a 92% like percentage. Currently, zero players are active in the experience.
Description (written by the developer; not a statement by this register)
🦄 WELCOME TO S/E HANGOUT 🦄 New: • Shop System • Shop Items • Quality Of Life Changes • Lag fixes ⚠️ Disclaimer ⚠️ We are not responsible of any actions being made happening on/off this experience by other players. For any reports / incidents, please join our communication server and create a ticket. This experience uses Voice Chat or VC to enhance the social experience! trancecat purrcopet 9WWN
Last updated by the developer 30 Jul 2026, 17:52 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 08:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 18:36 | 92 | no change |
| 14 Aug 2026, 18:34 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.