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BloodShed (BETA)

BloodShed (BETA)

A Roblox experience owned by Bull Blade Games.

ShooterENmilitaryFPSteam-based

Description (written by the developer; not a statement by this register)

BloodShed is a military sandbox where you are free to do anything you want. You can roleplay with your team, overwhelm the enemy team by gaining the upper hand with the power of teamwork, make tactics to flank any enemies, and of course, have fun. There is really no time limit to BloodShed so you can have all the fun you want! (Make sure to not break any of Roblox Rules!) Please support us by purchasing the game passes. (NOTE) This game is using the ACS Gun Engine. The sounds were changed, and some settings were tweaked here and there but all of the weapons are part of the ACS Gun Engine. CONTROLS: Press on loadout to get weapons. Type in: /team to talk with your teammates. U to put on suppressors on your gun. M to check your ammo count C to crouch and go prone X to get back up from being prone or crouching Z to sneak LShift To run F to unjam your gun or load it E and Q to lean Space to Jump

Last updated by the developer 18 Jan 2025, 21:51 UTC.

0
playing (measured 19 Aug 2026, 13:52 UTC)
872
lifetime visits
85%
liked (22 👍 / 4 👎)
44
favourites (50.5 per 1k visits)
26 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Eeagle
500 R$
RPKV
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lost Gold! · collection10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.