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Casual Chaos: Classic

Casual Chaos: Classic

A Roblox experience owned by Moawesome18.

TycoonENAFKinspired by Plates Of Fateincomplete state

Description (written by the developer; not a statement by this register)

This version of Casual Chaos is no longer being updated. When the revamp is released, the link to it will be added here. - Original Description: - This game is in an incomplete state. Certain aspects will be improved on or changed in future updates. Codes can be redeemed in the Store menu. Reset your character if parts of the game do not load correctly. Roblox Premium Members earn 2x Gems in the AFK Gamemode! Inspired by Plates Of Fate and Horrific Housing. Update Log: https://devforum.roblox.com/t/--/1691503 I do not own all the models/meshes used in this game. I do not claim credit for each of them, and most can be found by searching in the catalog/toolbox. If you want any of your created assets removed, please reach out to me through the community server if possible.

Last updated by the developer 7 Jul 2026, 15:01 UTC.

0
playing (measured 13 Aug 2026, 05:35 UTC)
8,024
lifetime visits
88%
liked (15 👍 / 2 👎)
26
favourites (3.2 per 1k visits)
26 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Currency
500 R$
2x EXP
400 R$
Double Chaos Pass Progression
150 R$
Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The First Of Many · progression94 · 0.00% win
Winner! · progression93 · 0.00% win
Faster Than Light · progression35 · 0.00% win
The Shredded · progression33 · 0.00% win
Don't Fear The Reaper · progression27 · 0.00% win
Average · progression26 · 0.00% win
Destroyer · progression20 · 0.00% win
Godspeed · progression17 · 0.00% win
Skilled · progression13 · 0.00% win
On Second Thought... · other10 · 0.00% win
Achiever · progression8 · 0.00% win
One Trick Pony · progression8 · 0.00% win
Godlike · progression6 · 0.00% win
Professional · progression6 · 0.00% win
Master · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8817 August 2026 — 88 % liked27 August 2026 — 88 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 14:0488no change
17 Aug 2026, 14:0288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.