Balloon Simulator 🎈
A Roblox experience owned by Gaming Monkey Studio.
SimulatorENpet collectionballoon poppingworld unlocking
Balloon Simulator 🎈 is a simulator experience created on 2022-01-26. It has recorded 1,378,150 lifetime visits and 9,680 favorites. The game currently has 1 player online. It holds an 81% like percentage. The description highlights updates including new worlds, pets, and code rewards.
Description (written by the developer; not a statement by this register)
[UPDATE 13] Changes to Worlds + Pet Systems, 2 NEW Worlds🎃🍂, 5 NEW Pets 🐾! 👍Next Code at: 6500 LIKES! 🤑USE CODE: 4000LIKES More updates on the way! Thanks for your support! 🎈Pop Balloons then sell for coins! 🐶Hatch Pets to level up faster! 🌎Unlock cool new worlds! 👑Reach the leaderboards! ✨Join group for codes & updates! 👇Check socials to stay connected 📣Update Log: 🔒 New Worlds must be unlocked first to get new Pets (Your old pets are OK!) 🐾 NEW Pets: Zombie, Commando, Jack O Lantern + More 🎃 NEW Spooky World! 🍂 NEW Fall World 🥚 Mystery Egg: Lowered price, Added Boost/Coins 🙂 Added Co-Op (Help your friends level up) Share your feedback and your idea may be in the next update! Much more to come to Balloon Pop Simulator! Inspired by: Beeface Thank you for playing Balloon Simulator 😄 Tags: Simulator, Pop, Sim, Fun, ASMR, Collector Simulator, Pet, Free Private Server
Last updated by the developer 25 Sept 2023, 22:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:51 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.