Zone of Alienation
A Roblox experience owned by Blue infinity studios.
ShooterENsemi-open worldloot extractionroleplay
Description (written by the developer; not a statement by this register)
[0.6v] Zone of alienation is semi open world fps/rpg game. The players start in safe zones where they can hang out, roleplay, stash items, buy and sell items from vendors and go out on raids. Gameplay is based on raids: Players have a certain amount of time on a map to get as much loot as possible and escape.To start a raid talk to guide. Premium players get +25% xp and looted money, items repair 2x faster and gives you 20 extra storage slots while roblox premium is active. In game membership owners will get +50% xp and looted money, sell items for 10% more, items repair 2x faster and gives you 30 extra storage slots. Roblox premium and membership bonuses stack. Controls: -W,A,S,D to move -Shift to sprint -Left mouse fire weapon -Right mouse button opens context menu in inventory or uses ironsights on weapons -R to reload weapon -E to interact with prompts/npcs -F to toggle flashlight -B to open and close backpack -V to change weapon fire modes -Y to change ammo type
Last updated by the developer 8 Aug 2026, 12:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:49 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 06:36 | 59 | no change |
| 15 Aug 2026, 04:35 | 59 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.