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Lake Ellis [EA]

Lake Ellis [EA]

A Roblox experience owned by Aoraki Works.

SimulatorENopen worlddrivingtaxi

Description (written by the developer; not a statement by this register)

Lake Ellis is a bespoke region within the fictional State of Fremont, located somewhere in the Eastern United States. Explore a detailed open world featuring scenic roads, small towns, forests, and a growing selection of vehicles. Purchase houses, earn money as a taxi driver, build your vehicle collection, and discover everything Lake Ellis has to offer. All thumbnails are in-game screenshots. FAQ: Why is the game 500 Robux? - It is currently in early access and open only to supporters of the project (i.e, those who purchase the game for 500 Robux). The price will be lowered to 300 Robux in mid August 2026, or when all 500 "Pioneer" spots are claimed. Users who support us now will receive exclusive in-game content later. !! CONSOLE PLAYERS: Our user-interface is not currently set up to accommodate controller input. You must have a keyboard and mouse connected to access vehicle spawning and other gameplay UI. - You can drive using your controller. [16+] v0.0.1 | © Aoraki Works

Last updated by the developer 10 Aug 2026, 12:53 UTC.

0
playing (measured 11 Aug 2026, 02:48 UTC)
7,274
lifetime visits
87%
liked (193 👍 / 30 👎)
1,944
favourites (267.3 per 1k visits)
26 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:483first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
500 R$
Supporter
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Supporter · other2,131 · 0.00% win
Veteran · other609 · 0.00% win
Lake Ellis Alpha · other339 · 100.0% win
Pioneer · other261 · 44.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8717 August 2026 — 87 % liked27 August 2026 — 87 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 15:4587no change
17 Aug 2026, 15:3687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.