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🏎️ Super Car Tycoon!

🏎️ Super Car Tycoon!

A Roblox experience owned by Next Experiences!.

TycoonENtycooncarsboost mechanics

Super Car Tycoon! is a tycoon experience created on January 26, 2022. The game has accumulated 9,001,723 lifetime visits and 39,922 favorites. It maintains a 95% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🔥 Use the code 'RELEASE' + LIKE the game for an in-game boost!🏎️ Group members receive free, permanent 5% boost! 💵 Double Money game pass owners earn 50% cash more while driving! Join the Next Games! to unlock exclusive cash and auto collect! https://www.roblox.com/groups/13516655 Thumbnail by: CashBlox Keywords: mega mansion tycoon basement hospital millionaire empire super hero tropical resort apartment cars

Last updated by the developer 16 Jul 2025, 01:36 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
9,001,723
lifetime visits
95%
liked (61,680 👍 / 3,434 👎)
39,919
favourites (4.4 per 1k visits)
26 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
649 R$
VIP
449 R$
Starter Pack
449 R$
Auto Collect
349 R$
Lucky!
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,623,533 · 0.00% win
First Achievement · welcome3,126,488 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9513 August 2026 — 95 % liked23 August 2026 — 95 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 21:0395no change
13 Aug 2026, 21:0295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.