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[NEW MAPS] Marble Madness!

[NEW MAPS] Marble Madness!

A Roblox experience owned by GameCore..

RacingENmarble racingobbymultiplayer

Description (written by the developer; not a statement by this register)

Game temporarily closed for bug fixing! NEW MAPS! - New obby section in lobby - New "cloudy" map! - New "lava" map! - New "desert hills" map (revamp)! - Bug fixes, general improvements and optimizations Marble Madness! is a multiplayer marble racing game on Roblox where you must race to the finish line while dodging obstacles along the way! 💎 Collect gems! ✨ Buy unique marbles! 🐶 Buy pets! 🌈 Buy trails! 🗺️ Explore unique maps! ➡️ If on PC, hold SHIFT or CTRL to slow down! 📅 UPDATES EVERY THURSDAY! Follow us @GameCore_RBLX

Last updated by the developer 20 Jun 2025, 23:34 UTC.

0
playing (measured 13 Aug 2026, 04:45 UTC)
21,556
lifetime visits
68%
liked (52 👍 / 25 👎)
141
favourites (6.5 per 1k visits)
26 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3x Gems!
1,999 R$
2x Gems!
899 R$
VIP!
799 R$
Custom Marble!
399 R$
150 HP!
249 R$
Color Changing Dominus Pet!
129 R$
3 Pets!
99 R$
Color Changing Trail!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Marble Madness! · welcome16,126 · 0.00% win
First Win! · progression4,136 · 0.00% win
First Marble! · welcome1,242 · 0.00% win
First Pet! · collection920 · 0.00% win
First Trail! · welcome698 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.