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Brief Before Twilight

Brief Before Twilight

A Roblox experience owned by Nasky's Studios.

HorrorENSCP FoundationHorrorSingle Player Campaign

Description (written by the developer; not a statement by this register)

Brief Before Twilight is a game set in a universe inspired in the SCP lore where the scp foundation has yet another meltdown, involving people and you. The game revolves around a campaign (Single Player) where you become a victim of a dangerous entity. ⚠️- Game still on alpha, some bugs or glitch may happen during your experience. ⚠️ - If you get stuck in a Loading Screen, rejoin. ❗ - BBT currently doesn't support FPS Unlocker, using it may break how the game works ruining your experience. Consider disabling it! ❗ - Jumpscare sounds & color effects warning. There has a lot of content to be explored as easter eggs and endings achievements. Hope you get a good experience!

Last updated by the developer 4 Jul 2025, 04:42 UTC.

0
playing (measured 11 Aug 2026, 01:04 UTC)
2,521
lifetime visits
95%
liked (82 👍 / 4 👎)
388
favourites (153.9 per 1k visits)
27 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:040first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Trenches · other375 · 0.00% win
Chimes Of Oblivion · other46 · 0.00% win
Nightmare Escapatory · progression31 · 0.00% win
Fragments · other26 · 0.00% win
Bad Choice · other10 · 0.00% win
Overhead Hazard · other9 · 0.00% win
Alternative Detour · progression0 · 0.00% win
Unlucky Crossing · other0 · 0.00% win
Veteran Finisher · collection0 · 0.00% win
Time Out · other0 · 0.00% win
CODE: (C) · other0 · 0.00% win
Missing Bone · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.