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Swinging Simulator⚔️

Swinging Simulator⚔️

A Roblox experience owned by Swinging Studio's.

SimulatorENswinging mechanicpet collectionbase building

Description (written by the developer; not a statement by this register)

NEW CODE AT 2500 LIKES! 🎁👍 🎁 Use Code "FreeHugePet" for in-game rewards! Swing, Unlock new WEAPONS!⚔️ Destroy objects for more Swings💨 BUILD your base, DISCOVER 🏰 new areas, REBIRTH and 👶 LASTLY... BECOME #1! 🏆 🚨 Fix and Changes Update 🚨 - Changed all area requirements 🗺️ - Changed some weapon requirements / damage 🔪 - Changed some Tower requirements 🏰 - Some Fixes like Swinging and Gamepasses not working 🔧 - Made Swinging a bit faster ⏰ 🚨Update 6 🚨 - Pet Index 🐾 - Pet Index Rewards 💸 - Legendary Pity 🥚 - 2x Rebirths Purchasable Boost 🔁 - Bug Fixes 🐛 🤗 Thank you for playing! 😄 🏷️ Tags: Simulator, Huge, Pet, Huge Pet, Swing, Clicker, Legends, Champions, Tycoon, Obby, Escape 🏷️

Last updated by the developer 20 Jun 2026, 15:53 UTC.

0
playing (measured 10 Aug 2026, 17:18 UTC)
446,451
lifetime visits
88%
liked (2,518 👍 / 357 👎)
4,089
favourites (9.2 per 1k visits)
27 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
349 R$
2x Pet Luck
299 R$
+ 150 Pet Storage
249 R$
+ 2 Pet Equip
249 R$
2x Rebirths
199 R$
2x Swings
199 R$
Triple Pet Hatch
199 R$
2x Gems
199 R$
Auto Click
149 R$
+ 50 Rewards Storage
149 R$
2x Attack Range
149 R$
Auto Rebirth
149 R$
2x WalkSpeed
149 R$
+ 75 Pet Storage
99 R$
Teleport
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

PLAYED · welcome256,392 · 0.00% win
First Swing · progression254,787 · 0.00% win
First Hatch · collection163,922 · 0.00% win
First Rebirth · progression156,061 · 0.00% win
First Area · progression52,800 · 0.00% win
25 Eggs Hatched · collection35,524 · 0.00% win
500 Rebirths · progression28,210 · 0.00% win
10k Rebirths · progression10,545 · 0.00% win
100 Eggs Hatched · collection9,106 · 0.00% win
120k Rebirths · progression3,139 · 0.00% win
1.25M Rebirths · progression1,468 · 0.00% win
500 Eggs Hatched · collection1,390 · 0.00% win
2.5K Eggs Hatched · collection510 · 0.00% win
7.5K Eggs Hatched · collection452 · 0.00% win
15K Eggs Hatched · collection429 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 September 2026 — 88 % liked14 August 202624 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 01:3788no change
14 Aug 2026, 22:0388first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.