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Gearton Alpha

Gearton Alpha

A Roblox experience owned by Gear's Community.

SimulatorENdrivingexplorationalpha

Description (written by the developer; not a statement by this register)

🌳Welcome to Gearton, Located in New England, Gearton lets you explore small towns, winding hills, and scenic streets while driving a variety of vehicles. Cruise around the map, open stores, and discover what the area has to offer! ⚠️ Gearton is in active Development/Alpha — expect changes and improvements, and Stay tuned for more updates in the future, you may also expect bugs or poor performance on lower end devices! 👍 Feel free to give the game a thumbs up to show your support and to get more updates! Latest Update Changelogs: 🪻 Spring is now here! 🚙 4 New cars have been added. 🗺️ Map got expanded. 🏢 2 New Buildings were added around the map! + More! 🐛 Found a bug? Let us know in our community server, your feedback always helps improve Gearton!

Last updated by the developer 2 Jul 2026, 15:39 UTC.

0
playing (measured 11 Aug 2026, 03:04 UTC)
14,077
lifetime visits
81%
liked (210 👍 / 49 👎)
231
favourites (16.4 per 1k visits)
27 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Game Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Gearton! · welcome2,551 · 100.0% win
Met Gearton's Owner! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.