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ROHANGAN

ROHANGAN

A Roblox experience owned by Miminers.

HorrorENescape roomhorrormystery

ROHANGAN is a horror experience created on 2022-01-28. It has recorded 7,796,442 lifetime visits and 122,781 favorites. Currently, two users are playing. The experience holds a 69% like percentage. The genre is classified as horror.

Description (written by the developer; not a statement by this register)

Waking up in a strange room, searching for the truth, ending suffering. Can you solve all the mysteries in ROHANGAN? ⚠️WARNING! THERE IS CONTENT IN THE GAME THAT MAY NOT BE SUITABLE FOR SOME PEOPLE. (SUCH AS JUMPSCARE, LOUD SOUNDS, ETC.) We recommend to you for: • Use headphones • Play with friends • Low ping for better experience Join the Miminers group to support us: https://www.roblox.com/groups/7923838/Miminers#!/about More Stamina and Extra Life Points for Premium Membership players. (can be stacked with gamepass) Designed by @kimonoxx and @AnS_Dev. Programmed by @AnS_Dev. Developed by Miminers Studio team.

Last updated by the developer 20 Sept 2025, 22:52 UTC.

2
playing (measured 10 Aug 2026, 14:34 UTC)
7,796,442
lifetime visits
69%
liked (8,247 👍 / 3,760 👎)
122,699
favourites (15.7 per 1k visits)
28 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lifes
450 R$
More Time
150 R$
More Stamina
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

UKNOWN ROOM - Normal · progression782,217 · 0.00% win
THE TRUTH - Normal · other105,777 · 0.00% win
UNKNOWN ROOM - Hard · progression14,965 · 0.00% win
END? - Normal · progression12,915 · 0.00% win
ROHANGAN - WELCOME BACK :) · welcome10,249 · 0.00% win
ROHANGAN - FUTILITY · other5,987 · 0.00% win
THE TRUTH - Hard · progression5,384 · 0.00% win
END? - Hard · progression2,593 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6913 August 2026 — 69 % liked23 August 2026 — 69 % liked2 September 2026 — 69 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0669no change
23 Aug 2026, 22:0469no change
13 Aug 2026, 22:0369first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.