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Sebastian's Difficulty Chart

Sebastian's Difficulty Chart

A Roblox experience owned by wikd.

ObbyENdifficulty chartparkourprogression

Description (written by the developer; not a statement by this register)

🌟 Have you got what it takes to master Sebastian's Difficulty Chart Obby? 🌟 🏁 Once you've got as far as you can collect points to spend in the shop... and then do it all over again! 😀 ⚪ Currently featuring more than 400 stages of a variety of obstacles and difficulties from Effortless to Master! 📈 Your progress saves so you can always return to the last stage you completed! 💀 Press R to reset! 🔵 Created & Scripted by Sebastiansbread [We didn't think we needed tags, but turns out you do:] difficulty chart obby parkour effortless very easy medium hard difficult challenging intense insane extreme wraparound wallhop DCO TOH stages rage obby obstacles difficult remorseless parkour obby Difficulty Chart Obby

Last updated by the developer 14 Aug 2023, 03:54 UTC.

0
playing (measured 11 Aug 2026, 06:33 UTC)
12,739
lifetime visits
73%
liked (27 👍 / 10 👎)
31
favourites (2.4 per 1k visits)
29 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boom Box
2,400 R$
Gravity Coil
350 R$
Double Coins
100 R$
Speed Coil
100 R$
Money Halo
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined Sebastian's Obby! · welcome8,539 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.