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Case Island

Case Island

A Roblox experience owned by Unsquared.

SimulatorENcase openingloot boxesexploration

Case Island is a simulator experience created on 2017-04-26. The game has accumulated 2,115,894 lifetime visits and 28,357 favorites. It currently holds an 81% like percentage. The experience is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

Open cases and explore the island to find the best items in the game.

Last updated by the developer 28 Jan 2026, 21:33 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
2,115,894
lifetime visits
81%
liked (9,460 👍 / 2,198 👎)
28,358
favourites (13.4 per 1k visits)
26 April 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Case Animation Skip
2,499 R$
Cool Kids Club
299 R$
Custom Skin
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

20K RAP · other394,173 · 0.00% win
100K RAP · other275,316 · 0.00% win
1M RAP · progression173,123 · 0.00% win
20M RAP94,671 · 0.00% win
100M RAP · other47,951 · 0.00% win
1B RAP · other13,636 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 11:5081no change
14 Aug 2026, 09:0181first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.