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Roblox Penultimate Parkour Master

Roblox Penultimate Parkour Master

A Roblox experience owned by Roblox Ultimate Parkour Master Reborn.

ObbyENone-life mechanicdaily resethardcore difficulty

Description (written by the developer; not a statement by this register)

Test your nerves with an intense obby experience where you have only one life per day. While waiting for your life to replenish you can practice each obby and increase your consistency for your next attempt. This is a brutal and often unfair game, this is not meant for the average Roblox player. Are you up for the challenge? Inspired by KaelanF's discontinued gameshow 'Roblox Ultimate Parkour Master'. Game originally created by Zaikotic

Last updated by the developer 10 Aug 2026, 20:07 UTC.

0
playing (measured 13 Aug 2026, 04:07 UTC)
34,989
lifetime visits
83%
liked (86 👍 / 17 👎)
182
favourites (5.2 per 1k visits)
29 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 04:070first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Shokour · other1,131 · 100.0% win
Shokour - Intermediate · progression865 · 100.0% win
Inkour · other417 · 100.0% win
Shokour - Expert · other320 · 0.00% win
Sankour · other212 · 0.00% win
Yokour · other100 · 0.00% win
Inkour - Intermediate · progression98 · 0.00% win
??? - Intermediate · progression75 · 0.00% win
Gokour · other71 · 0.00% win
Rokukour56 · 0.00% win
Sichikour · other48 · 0.00% win
Shokour - Master · progression44 · 0.00% win
Hachikour · other24 · 0.00% win
Inkour - Expert · progression20 · 0.00% win
??? - Expert · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.