Clicking Simulator X
A Roblox experience owned by Hawkie Studios.
SimulatorENincrementalpet collectiontrading
Clicking Simulator X is a simulator experience created on 2022-01-30. The game has accumulated 1,827,493 lifetime visits and 11,206 favorites. It maintains a 90% like percentage. Currently, zero users are playing the experience. The description highlights features such as global trading, new pets, and rebirth mechanics.
Description (written by the developer; not a statement by this register)
🖱️Welcome to Clicking Simulator X!🖱️ ⚠️Use code 'LikeTheGame' and LIKE the game for a luck boost!⚠️ UPDATE 1: 🌎GLOBAL TRADING! 👽NEW ISLAND 🐾9 NEW PETS 🌟NEW SECRET PET! 🖱️6 NEW CLICKERS ⬆️MORE JUMPS IN JUMP SHOP 🐛 [FIXES!] - A LOT of bugs have been fixed however there are still a few left, so feel free to report any you find! - Use code 'SorryForBugs' and like the game for a 10 minute luck boost! HOW TO PLAY: ⚡ Click the Clicker Button to get clicks! 🐾 Hatch, collect, and trade LEGENDARY pets! 🔄 Rebirth to get a Clicks multiplier and Gems! 💰 Buy rebirth pets & clickers to help you on your journey! ⏫ Unlock more Double Jumps & discover Islands high above! 🏆 Climb the leaderboards & become a Clicking God! 🔔 Updates every week! FOLLOW & FAVORITE to be notified!
Last updated by the developer 16 Aug 2025, 09:24 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 10:30 | 90 | no change |
| 14 Aug 2026, 10:23 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.