ROBOX OBBY ππΈ FREE VIP!
A Roblox experience owned by Omsaym Games.
ObbyENobstacle coursecolorfuleasy
ROBOX OBBY ππΈ FREE VIP! is an obby experience created on 2022-01-30. It has accumulated 1,912,302 lifetime visits and 569 favorites. The current player count is 0. The experience holds a 41% like percentage. The description clarifies the game is for entertainment only and does not provide Robux rewards.
Description (written by the developer; not a statement by this register)
(DISCLAIMER) (if you are a roblox moderator please read this) This game does not violate any Roblox's TOS. I do not endorse scams and I am not promising any Robux reward. This game is made purely for entertainment, and I hope the playing experience is fun for all players.(this game don't give robux) Tags: RTHRO , obby , oby , obstacle , course , rainbow , long , popular , super , really , easy , fun , funny , mega , free , colorful , colors , color , colour , colourful , colours , noob , lava , jumps , jump , jumping , disappear , dissapear , dissappear , disapear , disappearing , dissappearing , disapearing , dissapearing , stairs , staires , stares, stars , baldy , bendi , granny , survive , survival , xbox , console , poop , jello , slime , ninja , fortnite , front page , jailbreak , meep city , meep , adopt me , choices , choose , floor is lava , rebex obby, afk
Last updated by the developer 7 Aug 2024, 12:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 22:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.