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Game Night (Story) πŸŒ™

Game Night (Story) πŸŒ™

A Roblox experience owned by Red Pen Entertainment.

HorrorENhorrorstory-drivenco-op

Description (written by the developer; not a statement by this register)

Travel to your friend's brand new house for a game night until things take a turn... make sure to hug your teddy bear at night... -------------------------------------------------------------------------- 🚨IMPORTANT: This game is very hard to play by yourself, so please play with your friends to make the game feel lighter. ------------------------------------------------------------------------- πŸ’€ WARNING: This game has scary scenes and flashing lights. πŸ’€ πŸ›’ Struggling to survive? Check out the store for some helpful perks! πŸ›’

Last updated by the developer 10 Jun 2023, 14:46 UTC.

0
playing (measured 11 Aug 2026, 06:51 UTC)
8,332
lifetime visits
57%
liked (21 πŸ‘ / 16 πŸ‘Ž)
78
favourites (9.4 per 1k visits)
30 January 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

MedKit
150 R$
Flashlight
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! Β· welcome5,328 Β· 0.00% win
Imprisoned! Β· progression75 Β· 0.00% win
Escaped! Β· progression52 Β· 0.00% win
Buried! Β· progression17 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.