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Somewhere In A Distant Place

Somewhere In A Distant Place

A Roblox experience owned by Somewhere In A Distant Group.

RoleplayENroleplayrestauranthorror

Description (written by the developer; not a statement by this register)

This game is no longer being updated, please await the release of V2. You as the reader find this game and ultimately make a decision, of course I can't decide such decision as I don't have control over customers but if you do decide to join, you are sure to have an enjoyable time interacting with staff and customers alike ordering amazing food items while we keep you safe from the ones that roam during the dark. So please do join us and maybe you will not regret it! Group: https://www.roblox.com/groups/6807558/Somewhere-In-A-Distant-Group#!/about

Last updated by the developer 14 Mar 2026, 14:10 UTC.

0
playing (measured 11 Aug 2026, 10:05 UTC)
10,363
lifetime visits
77%
liked (70 👍 / 21 👎)
127
favourites (12.3 per 1k visits)
30 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Plushies
50 R$
Flashlight
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Neutrality · other542 · 0.00% win
Better Have Wings! · other434 · 0.00% win
Armed and Dangerous · progression350 · 0.00% win
Overkill · other241 · 0.00% win
Unauthorised Entry · secret175 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.