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Gorilla Tag Professional

Gorilla Tag Professional

A Roblox experience owned by Gorilla Tag Professional.

Social & hangoutENhorde survivalinfection mechanicmultiplayer

Gorilla Tag Professional is a social-hangout experience created on 2022-01-31. The game has accumulated 45,661,510 lifetime visits and 173,175 favorites. Currently, zero players are active. The title holds a 75% like percentage. It is categorized under the social-hangout genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Welcome to Gorilla Tag Professional! 🦍 Become a Monkey and beware of the evil Lava Monkeys!. Avoid being turned into lava. If you become a Lava Monkey, infect the rest of the lobby! 🏆 🔥 100 PLAYER SERVER: https://www.roblox.com/games/8999652322 Idea by Lemming [Gorilla Tag]

Last updated by the developer 25 Sept 2025, 04:06 UTC.

0
playing (measured 10 Aug 2026, 16:38 UTC)
45,661,510
lifetime visits
75%
liked (42,494 👍 / 13,916 👎)
173,096
favourites (3.8 per 1k visits)
31 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Trail
250 R$
Lightsaber [Custom Colors]
199 R$
Stick
175 R$
Boombox
175 R$
VIP
175 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Gorilla Tag! · welcome60,699 · 100.0% win
First Tag! · welcome16,888 · 0.00% win
Meet a Developer! · other143 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7523 August 2026 — 75 % liked2 September 2026 — 75 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:3475no change
23 Aug 2026, 14:3075first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.