The RP Cona!!
A Roblox experience owned by El Cona.
RoleplayESschoolmexican culturevr support
The RP Cona!! is a roleplay experience created on 2022-01-31. It has recorded 1,760,514 lifetime visits and holds 14,547 favorites. The experience maintains an 86% like percentage. Currently, zero users are playing. The game features VR support and a beta phase status. It is categorized under the roleplay genre.
Description (written by the developer; not a statement by this register)
This experience is about a school, which is based in a roleplay way, taking the reference and presenting what a school in Mexico is like. Let's hope and they like our game and receive a lot of support. [Latest Updates] The game has virtual reality (VR) support! - Map change! - New Train! For now the game is a BETA phase just in case there are some things that don't work. Developer Team: Xzx3l - Scripts Santi36L - Scripter arielricardo123 - Builder ImShoki - Builder demuert0962 - Builder Cover: laladowiwi Help with map music: DJ ANGELISAI ONYX GANG TAGS: #ElCona #ElConaroblox #Rolplay #RP #Mexico #School #Culture #Experiences #Students #music #Events #Festival #Bocina #Graduation #kantina #Honors #Rol #Bocina #Graffitis #Brookhaven #CatalogoAvatar #VC #VoiceChat #MicUp #MexicanRolplay
Last updated by the developer 28 Jul 2026, 08:27 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.