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All of Us Are Dead V1

All of Us Are Dead V1

A Roblox experience owned by Ranimated.

SurvivalENzombie survivalnetflix IProguelite mechanics

All of Us Are Dead V1 is a survival experience created on 2022-01-31. The game has accumulated 38,624,890 lifetime visits and 195,736 favorites. It maintains a 78% like percentage. Currently, zero users are playing. The experience focuses on surviving a zombie apocalypse with daily weapon unlocks and leaderboard competition.

Description (written by the developer; not a statement by this register)

👍 NEW CODE AT 35K LIKES! LIKE THE GAME ⭐ Join the community server for codes Code "summer" - 350 Blue flames Code "35k" - 350 Blue flames Zombie apocalypse has started, survive as many days as you can! New weapons unlock after each day, but you lose everything on death! Play safe and try to get on the leaderboard! ⭐ New update! ⭐ 07/29 ✔ Blood moon event! ✔ Vomit Zombie! ⭐ New update! ⭐ 07/28 ✔ Codes! ✔ Update UI! ✔ Rewards for daily leaderboard top 100 players! 📅 Planned future updates: - Skin disenchantment, chest crafting - 2 new zombie types - 6 new weapons - Weekly quests Game is based on a korean netflix TV show ''All of Us Are Dead''.

Last updated by the developer 26 Nov 2024, 00:00 UTC.

0
playing (measured 10 Aug 2026, 15:22 UTC)
38,624,890
lifetime visits
78%
liked (35,733 👍 / 9,908 👎)
195,646
favourites (5.1 per 1k visits)
31 January 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

4 Kills - 1 Blue Flame
499 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

1 DAY · other3,231,271 · 50.0% win
100 KILLS · progression1,173,730 · 0.00% win
10 DAYS · other156,509 · 0.00% win
1K KILLS · progression77,424 · 0.00% win
10K KILLS · progression1,739 · 0.00% win
30 DAYS · progression635 · 0.00% win
100K KILLS · progression131 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7823 August 2026 — 78 % liked2 September 2026 — 78 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:0078no change
23 Aug 2026, 14:4978first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.