All of Us Are Dead V1
A Roblox experience owned by Ranimated.
SurvivalENzombie survivalnetflix IProguelite mechanics
All of Us Are Dead V1 is a survival experience created on 2022-01-31. The game has accumulated 38,624,890 lifetime visits and 195,736 favorites. It maintains a 78% like percentage. Currently, zero users are playing. The experience focuses on surviving a zombie apocalypse with daily weapon unlocks and leaderboard competition.
Description (written by the developer; not a statement by this register)
👍 NEW CODE AT 35K LIKES! LIKE THE GAME ⭐ Join the community server for codes Code "summer" - 350 Blue flames Code "35k" - 350 Blue flames Zombie apocalypse has started, survive as many days as you can! New weapons unlock after each day, but you lose everything on death! Play safe and try to get on the leaderboard! ⭐ New update! ⭐ 07/29 ✔ Blood moon event! ✔ Vomit Zombie! ⭐ New update! ⭐ 07/28 ✔ Codes! ✔ Update UI! ✔ Rewards for daily leaderboard top 100 players! 📅 Planned future updates: - Skin disenchantment, chest crafting - 2 new zombie types - 6 new weapons - Weekly quests Game is based on a korean netflix TV show ''All of Us Are Dead''.
Last updated by the developer 26 Nov 2024, 00:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:22 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 15:00 | 78 | no change |
| 23 Aug 2026, 14:49 | 78 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.