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Universal Guardians [BETA]

Universal Guardians [BETA]

A Roblox experience owned by Høney Hive.

Tower defenseENtower defensesci-fiendless mode

Universal Guardians [BETA] is a tower-defense experience created on 2022-02-01. It has accumulated 2,817,577 lifetime visits and 14,647 favorites. The game holds an 85% like percentage. Currently, zero users are playing. The description highlights alien battles, modifiers, endless mode, and boss rush features within a beta development stage.

Description (written by the developer; not a statement by this register)

Welcome to Universal Guardians! Experience chaos and destruction while battling against the aliens who've began to control our universe, fight till the very end with a ton of exciting modifiers, see how far you can get in our endless mode, and test your luck in boss rush! Along with our cast of colorful units, you’ll be able to construct specialized building that’ll help your units in the field of battle, and complete in-match tasks to gain beneficial bonuses and rewards! 🌎 Remember to join our group https://www.roblox.com/groups/6204942 [ This game is still heavily in beta, MANY features are still being worked on such as consumables, Hard mode, PvP, and more! ]

Last updated by the developer 16 Jun 2026, 11:25 UTC.

0
playing (measured 10 Aug 2026, 19:07 UTC)
2,817,577
lifetime visits
85%
liked (5,947 👍 / 1,087 👎)
14,648
favourites (5.2 per 1k visits)
1 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mender Guardian
1,000 R$
Frosty Guardian
300 R$
Donation
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome337,115 · 0.00% win
Beat Forest · progression65,551 · 0.00% win
Beat Western Village · progression16,298 · 0.00% win
Beat Graveyard · progression13,826 · 0.00% win
Beat Retroworld · progression13,768 · 0.00% win
Beat Medieval Mayhem · progression10,333 · 0.00% win
Level 25 · progression8,056 · 0.00% win
Beat Swamplands · progression5,322 · 0.00% win
Pre-Alpha Player · welcome5,057 · 0.00% win
Beat Crash Landing · progression5,039 · 0.00% win
Conqueror of the Aliens · progression934 · 0.00% win
Level 50 · progression799 · 0.00% win
Beat Lighthouse · progression770 · 0.00% win
Mushroom Village · other688 · 0.00% win
Aquatic Champion · other186 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 06:3085no change
14 Aug 2026, 06:2385first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.