Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Urge 2 Search [Alpha]

Urge 2 Search [Alpha]

A Roblox experience owned by TenuousFlea Universe.

AdventureENhorroradventurestory-driven

Description (written by the developer; not a statement by this register)

CONTROLS Computer Crouch - C Sprint - F Settings - Q Controller Crouch - B Sprint - X Settings - Y Sound/Light/Screen flashes warning. An adventure story game mixed with horror & drama. It tells a tale of a confusing world the character is in where every & anything looks vividly out of place. One of the main characters, gracefully dressed lady will guide you & your friends through such dreamlike world that urges you to search what’s behind all of this madness. The gameplay lasts around an hour, so or more depending on the players. A round of story allows maximum of nine players, although dual experience is suggested. Extra credits GUI Design - aep1c

Last updated by the developer 18 Nov 2025, 07:53 UTC.

0
playing (measured 10 Aug 2026, 14:30 UTC)
410,365
lifetime visits
81%
liked (1,070 👍 / 250 👎)
2,702
favourites (6.6 per 1k visits)
1 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Finished Part I · progression2,997 · 0.00% win
Placeholder · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8114 August 2026 — 81 % liked14 September 2026 — 81 % liked24 September 2026 — 81 % liked14 August 202624 September 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Sept 2026, 02:2381no change
14 Sept 2026, 00:4981no change
14 Aug 2026, 22:3881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.