🍕 FFPS Multiplayer [PERFORMANCE ISSUES]
A Roblox experience owned by GlitcheyGames.
HorrorENFive Nights at Freddy'sHorrorMultiplayer
FFPS Multiplayer [PERFORMANCE ISSUES] is a horror experience created on 2022-02-01. It has recorded 946,450 lifetime visits and 7,725 favorites. The title holds an 81% like percentage. Currently, zero users are playing. The description notes ongoing performance issues and a pending rework, indicating the game is in a beta state with no further updates planned for this version.
Description (written by the developer; not a statement by this register)
⚠️WARNING : -An entire REWORK of the game is being created. This means this version won't receive any updates until the release of the Rework Version. -The actual version have big performances issues. If you cannot play, please wait for the Rework Release. -A high-performance device and a high-performance internet connection are recommended to play. 🔒 SHUTDOWN = Update or Private Test Session Play as a guard almost like in the original FFPS (FNaF 6) or play as a animatronic with 3 others mates and kill the guard! Game development is still in BETA, so you can possibly find issues. In that case, please report it in the group or on our server in the game page. Disclaimers : 1) All rights are reserved to Scott Cawthon for Five Nights at Freddy's. 2) Models in the game are free models in the marketplace which aren't mine
Last updated by the developer 15 Aug 2024, 23:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 23:15 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.