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[x4🍀 + x2🤑] Shopping Cart Simulator! 🛒

[x4🍀 + x2🤑] Shopping Cart Simulator! 🛒

A Roblox experience owned by Halt Studios & Sports.

SimulatorENsimulatorcart physicstrick-based

Shopping Cart Simulator! 🛒 is a simulator experience created on 2022-02-01. The game has recorded 5,187,579 lifetime visits and holds 40,587 favorites. Currently, zero users are playing. The title maintains a 74% like percentage. Players launch shopping carts to earn coins and style points through tricks and checkpoints.

Description (written by the developer; not a statement by this register)

🤑 BOOSTED COINS AND LUCK EVENT! 🍀 🛒 Welcome to Shopping Cart Simulator! 🛒 SCS is a NEW simulator game where you launch yourself into another dimension within a... Shopping Cart??? ❓ HOW TO PLAY ❓ 🚀 Launch your Shopping Cart off a Ramp to try and get further than everyone else! 🏁 When Launching, make sure you hop into your Cart when your Cart is directly over the Neon Checkpoints! 💰 Perform Tricks, buy Friends or use your Coffee to boost your Style Points which will give you more Coins! 🛹 Perform Tricks on Mobile by tapping and holding down your screen! On Console, press and hold the B button! 💯 Unlock a TON of Upgrades to make your Cart go faster, like Rockets or better Wheels! 🗺️ Reach the end of each map to unlock different Worlds! 👍 Thumbs up, Favorite, and Follow for WEEKLY updates! 🌐 Join the Halt Studios group for Daily Coin Rewards! ⭐NEXT OP CODE AT 10K LIKES👍 🔥LATEST CODE: 5klikes🔥 Tags: Shopping Cart, Sim, Fun

Last updated by the developer 25 Sept 2023, 19:59 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
5,187,579
lifetime visits
74%
liked (14,027 👍 / 4,887 👎)
40,579
favourites (7.8 per 1k visits)
1 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cannon Launch!
499 R$
VIP!
399 R$
x10 Multiplier!
399 R$
Teleport!
299 R$
Triple Coins!
299 R$
Slomo Launch!
299 R$
x5 Multiplier!
199 R$
Extra Luck!
199 R$
Auto Open!
199 R$
Discount Card!
199 R$
Double Coins!
199 R$
2 Friends!
199 R$
Custom Trail!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,498,065 · 100.0% win
Nice Jump! · other1,579,032 · 100.0% win
Perfect Takeoff! · other658,321 · 57.1% win
3 Trick Combo! · other426,029 · 100.0% win
Dedicated Player! · other296,711 · 0.00% win
5 Trick Combo! · other157,867 · 0.00% win
Reach the Moon! · progression127,429 · 0.00% win
Great Success! · other102,221 · 0.00% win
Balance!89,884 · 0.00% win
Reach the Desert! · progression61,535 · 0.00% win
Mega Balance! · other58,622 · 0.00% win
Reach Heaven! · progression53,600 · 0.00% win
Reach Hell! · progression45,927 · 0.00% win
Free Falling! · other35,605 · 0.00% win
Untouchable! · other35,167 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 01:1774no change
14 Aug 2026, 01:1774first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.