[x4🍀 + x2🤑] Shopping Cart Simulator! 🛒
A Roblox experience owned by Halt Studios & Sports.
SimulatorENsimulatorcart physicstrick-based
Shopping Cart Simulator! 🛒 is a simulator experience created on 2022-02-01. The game has recorded 5,187,579 lifetime visits and holds 40,587 favorites. Currently, zero users are playing. The title maintains a 74% like percentage. Players launch shopping carts to earn coins and style points through tricks and checkpoints.
Description (written by the developer; not a statement by this register)
🤑 BOOSTED COINS AND LUCK EVENT! 🍀 🛒 Welcome to Shopping Cart Simulator! 🛒 SCS is a NEW simulator game where you launch yourself into another dimension within a... Shopping Cart??? ❓ HOW TO PLAY ❓ 🚀 Launch your Shopping Cart off a Ramp to try and get further than everyone else! 🏁 When Launching, make sure you hop into your Cart when your Cart is directly over the Neon Checkpoints! 💰 Perform Tricks, buy Friends or use your Coffee to boost your Style Points which will give you more Coins! 🛹 Perform Tricks on Mobile by tapping and holding down your screen! On Console, press and hold the B button! 💯 Unlock a TON of Upgrades to make your Cart go faster, like Rockets or better Wheels! 🗺️ Reach the end of each map to unlock different Worlds! 👍 Thumbs up, Favorite, and Follow for WEEKLY updates! 🌐 Join the Halt Studios group for Daily Coin Rewards! ⭐NEXT OP CODE AT 10K LIKES👍 🔥LATEST CODE: 5klikes🔥 Tags: Shopping Cart, Sim, Fun
Last updated by the developer 25 Sept 2023, 19:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 01:17 | 74 | no change |
| 14 Aug 2026, 01:17 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.