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[🍬UPDATE] Tapping Frenzy

[🍬UPDATE] Tapping Frenzy

A Roblox experience owned by P217's Studio.

TycoonENtappingpet collectionrebirth

[🍬UPDATE] Tapping Frenzy is a tycoon experience created on 2022-02-02. The game has accumulated 691,623 lifetime visits and holds 8,999 favorites. Currently, zero users are playing. The title maintains an 87% like percentage. No additional measured statistics are provided in the source data.

Description (written by the developer; not a statement by this register)

👑 Use the code "RELEASE" and LIKE the game for 500 Coins! ✨ Join the group for an EXCLUSIVE Pet! ✨ Welcome to Tapping Frenzy! 👆 Sell your taps and gain coins! 🐶 Hatch lots of pets! 🏆 Earn rebirths! 🌌 Unlock new worlds! 💰 Upgrade your abilities! 🔔 Updates almost WEEKLY! If you want to stay updated join the community channel below!

Last updated by the developer 31 Jan 2024, 18:33 UTC.

0
playing (measured 10 Aug 2026, 15:53 UTC)
691,623
lifetime visits
87%
liked (4,549 👍 / 691 👎)
8,999
favourites (13.0 per 1k visits)
2 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Eggs
1,249 R$
Infinite Capacity
749 R$
+4 Pets Equipped
699 R$
Triple Hatching
549 R$
X2 Coins
499 R$
Luck
399 R$
+2 Pets Equipped
349 R$
X2 Hatch Speed
349 R$
X2 Gems
249 R$
Auto Tapper
159 R$
Auto Rebirth
149 R$
+100 Pet Storage
129 R$
Auto Hatching
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome270,637 · 0.00% win
Click 1,000 times! · other43,055 · 0.00% win
Click 1 Million times! · other29,642 · 0.00% win
Click 1 Billion times! · other21,406 · 0.00% win
Place 3rd Place! · other20 · 0.00% win
Place 2nd Place! · other13 · 0.00% win
Place 1st Place! · progression9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 — 87 % liked24 August 2026 — 87 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:3487no change
14 Aug 2026, 18:3287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.