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Summit of Skill – A Difficulty Chart Obby πŸ”οΈ

Summit of Skill – A Difficulty Chart Obby πŸ”οΈ

A Roblox experience owned by StarShock Studios.

ObbyENdifficulty chartprecision platformingprogression-based

Description (written by the developer; not a statement by this register)

Climb through a carefully structured progression of challenges designed to test precision, control, and consistency 🎯. Each stage increases in difficulty, pushing your movement skills further with tighter jumps, advanced mechanics, and demanding sequences ⚑. This is a true difficulty chart experience β€” steady progression, fair design, and a clear path from beginner levels to extreme trials πŸ“ˆ. Only the most dedicated players will reach the summit πŸ†. Do you have the skill to conquer it?

Last updated by the developer 26 Jun 2026, 12:44 UTC.

0
playing (measured 12 Aug 2026, 02:22 UTC)
6,794
lifetime visits
75%
liked (69 πŸ‘ / 23 πŸ‘Ž)
93
favourites (13.7 per 1k visits)
2 February 2022
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Flying Carpet
199 R$
Gravity Coil
79 R$
Speed Coil
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Noir’s Difficult Chart Obby! Β· welcome1,136 Β· 0.00% win
You beat the game! Β· progression455 Β· 0.00% win
You donated! Β· other44 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.