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Mindful Meditation ⛅ (incomplete)

Mindful Meditation ⛅ (incomplete)

A Roblox experience owned by Lets Go Games!.

RoleplayENmeditationrelaxationshowcase

Description (written by the developer; not a statement by this register)

This game was made as a concept and was never/is not officially launched or completed. Was made just for fun and the experience. ⛅ This game started out as a showcase build I (vamonoz) was creating for fun but then I decided to add a meditation feature to the game because it's something I currently do every night and want other players to experience it if wanted! ⚠️ DISCLAIMERS: - This game was made strictly for fun and if the free meditation material is found to be copyrighted in any way please contact me immediately so I can take it down. - Please make sure you only participate in the meditation when you are in a safe space (in real life) to do so. - In no way is this game supposed to educate you or give you any medical advice, it's simply for people who like to meditate! Assets created by: Nikii13 Inspired off of Royale High!

Last updated by the developer 4 Jul 2022, 05:22 UTC.

0
playing (measured 10 Aug 2026, 16:02 UTC)
1,217
lifetime visits
57%
liked (30 👍 / 23 👎)
24
favourites (19.7 per 1k visits)
4 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pistol
3,999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! ✨ · welcome978 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.