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find the friends

find the friends

A Roblox experience owned by the rock shine.

OtherEN

Description (written by the developer; not a statement by this register)

this is the last update theres bugs with the teleporters at this point i don't care anymore

Last updated by the developer 29 Oct 2022, 13:48 UTC.

0
playing (measured 22 Aug 2026, 08:22 UTC)
1,052
lifetime visits
78%
liked (7 👍 / 2 👎)
11
favourites (10.5 per 1k visits)
4 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 08:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

stop
500 R$
rare people
50 R$
donation
43 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

mc friend · other43 · 0.00% win
king_friend · other29 · 0.00% win
i forgor · other22 · 0.00% win
demo · other14 · 0.00% win
: ) · other14 · 0.00% win
smelter badge · other12 · 0.00% win
glitch king {OVER} · secret11 · 0.00% win
golden bois · other10 · 0.00% win
backrooms part too · progression7 · 0.00% win
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA · other5 · 0.00% win
null · other3 · 0.00% win
the best friend ever · secret3 · 0.00% win
rare people · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757876.522 August 2026 — 75 % liked21 October 2026 — 78 % liked22 August 202621 October 2026
2 measurements spanning 60 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 08:3178+3
22 Aug 2026, 08:2275first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.