Mega Island Tycoon 2 [NEW ๐ ]
A Roblox experience owned by Built Productions..
TycoonENIslandManagementVehicles
Mega Island Tycoon 2 [NEW ๐ ] is a tycoon experience created on 2022-02-04. The game has accumulated 1,106,099 lifetime visits and 5,622 favorites. Currently, zero users are playing. The title holds a 77% like percentage. It is categorized under the tycoon genre within the Roblox platform index.
Description (written by the developer; not a statement by this register)
๐ด๐ Welcome to Mega Island Tycoon 2! ๐ ๐ด ๐ธ Build and Manage your own ISLAND and become RICH! ๐ Socialize and Meet cool people! โ๏ธ Explore the world in a series of different vehicles ๐ฎ Tycoon Progress and Gamepasses automatically Save! โญ Limited Time Buggy Available! ๐ New UPDATE at 500 Likes! โ ๏ธ This is a NEW game in the Island Tycoon series, with that Expect Bugs and Issues within the game, if you run into an issue or bug immediately let our Developers know! โ ๏ธ ๐โญ Follow us on our ROBLOX Group @ Built Productions for immediate information on our next update and Benefits! โญ๐ Made with ๐ by @fl_ie Tags - Tycoon, Mansion, Build, Game, Travel, Sunny, Boats, Car, Open World, Roleplay, Earn, Fishing, Eating, Fly, Buildings, Tropical, Planes, Modern Tycoon, Modern Island, Island, Modern Game Inspired By: Tropical Island Tycoon
Last updated by the developer 20 Jul 2025, 23:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:06 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization โ game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโt publicly listable.
Badge funnel
How many players have ever earned each badge โ a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโs own name and description.