Roblox RegisterIndependent record of Roblox groups ยท not affiliated with Roblox Corporation
๐Ÿ’ก Outfit Ideas Shop

๐Ÿ’ก Outfit Ideas Shop

A Roblox experience owned by Brezzy Studios.

RoleplayENavatar customizationcatalog simulatorfashion

๐Ÿ’ก Outfit Ideas Shop is a roleplay experience created on 2022-02-04. It has accumulated 11,387,383 lifetime visits and 167,503 favorites. The game holds an 82% like percentage. Currently, zero players are active. The experience allows users to browse and purchase over 1,000 outfit styles for avatar customization using the Roblox catalog.

Description (written by the developer; not a statement by this register)

๐Ÿ‘‹ Welcome to ๐Ÿ’ก Outfit Ideas Shop! ๐Ÿ›’ Find a wide variety of outfits (1000+) for different styles. ๐ŸŽฏ Customize your avatar with our newest addition, the Roblox catalog itself! You'll be able to try and buy all the items in the platform. ๐Ÿ’ธ All the items you purchase here will stay in your inventory. ๐Ÿ‘ Make sure to thumbs up, favorite and share the game with your friends! ๐Ÿ› ๏ธ Built by Huniidew ๐Ÿ“ Scripted by @UnderMyWheel ๐Ÿ›๏ธ Outfits made by maurisit0, our team and inspired by the public. Copyright ยฉ 2023 Outfit Ideas Shop

Last updated by the developer 17 Sept 2025, 11:06 UTC.

0
playing (measured 10 Aug 2026, 16:37 UTC)
11,387,383
lifetime visits
82%
liked (19,608 ๐Ÿ‘ / 4,224 ๐Ÿ‘Ž)
166,924
favourites (14.7 per 1k visits)
4 February 2022
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You visited 2023 Update! ยท other3,239,452 ยท 0.00% win
Met the owner! ยท social14,590 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

8213 August 2026 โ€” 82 % liked2 October 2026 โ€” 82 % liked22 October 2026 โ€” 82 % liked13 August 202622 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 81โ€“83 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:4682no change
2 Oct 2026, 19:3482no change
13 Aug 2026, 19:2382first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.