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[Original] Da Hood Fits

[Original] Da Hood Fits

A Roblox experience owned by PER1OD1C.

RoleplayENavatar customizationclothing shopoutfit loader

[Original] Da Hood Fits is a roleplay experience created on February 4, 2022. The game has accumulated 858,396 lifetime visits and 13,942 favorites. Currently, zero users are playing. The title holds a 78% like percentage. It features clothing items from various creators and allows permanent inventory storage for purchased items.

Description (written by the developer; not a statement by this register)

Welcome to Da Hood Fits by @PER1OD1C 🌴 ⛔️If you are having trouble with the game or find any issues or mistakes, please comment on the PER1OD1C group wall!⛔️ 🛍️ Shop all types of styles and haircombos! 🛒 Any item you buy in-game will stay in your inventory permanently. 🌟Free VIP servers! 🥻 Dress for every occasion! (Valentine's Day💕) ⭐️ Features Clothing from: @cherryank, @anewformofcrazy, @hlnteye, @viviqxn, @lynvnt, @grotez, @cupofwee, @designsb, @sarahs1aughter, @eeriedi0r 💻 Devs: 1ihascupquke @PER1OD1C 👍 Thumbs up, Favorite, and Share the game with your friends! Hair Combo, Outfit Loader, Hair Combo Shop, Catalog, Free, Clothing, Homestore, Avatar, Avatar Loader, Outfit Shop, Outfit Loader, Outfit Ideas

Last updated by the developer 24 Oct 2023, 03:34 UTC.

0
playing (measured 10 Aug 2026, 21:50 UTC)
858,396
lifetime visits
78%
liked (2,058 👍 / 581 👎)
13,931
favourites (16.2 per 1k visits)
4 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You met the owner! · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.