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Ninfblox's Difficulty Chart Obby | v0.3.4

Ninfblox's Difficulty Chart Obby | v0.3.4

A Roblox experience owned by ninfblox fan club.

ObbyENdifficulty chartparkourobby

Description (written by the developer; not a statement by this register)

A game made to test how good are you on obby! 👍 Follow the game to get the latest update info! 📩 ---Updates--- --v0.3.4 -New stages for Hard difficulty 🛠 -Two new commands for admins ✅ --v0.3.3 -Few new stages for Challenging difficulty 🛠 (Completed ✅) -Minor bugs fixes 🛠 --v0.3.2 -Few new admin commands (Currently for Ninfblox and developer only) 🛠 -Few new stages for Challenging difficulty (Challenging nearly complete) 🛠 -Chat tags for developer and owner ✅ -Mobile shiftlock ✅ --v0.3.1 -Few new stages for Challenging difficulty 🛠 ---Credits--- Creater - Ninfblox 🎮 Developer - kiy1cs (@kiyukiyu1234) 🛠 ------ Send feedback or report bugs by pressing "Feedback" button! 📩 Hope you enjoy the game! 😀 Also sub to Ninfblox cuz yes 😀

Last updated by the developer 9 May 2025, 14:53 UTC.

0
playing (measured 18 Aug 2026, 16:45 UTC)
335
lifetime visits
80%
liked (8 👍 / 2 👎)
4
favourites (11.9 per 1k visits)
5 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 16:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

V.I.P0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.