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🌴🪓 Magic Woodcutter Simulator

🌴🪓 Magic Woodcutter Simulator

A Roblox experience owned by SUPER SERIES.

SimulatorENwoodcuttingsimulatorrebirth

Magic Woodcutter Simulator is a Roblox experience in the simulator genre, created on February 5, 2022. The game has accumulated 7,372,351 lifetime visits and holds 26,322 favorites. Currently, zero users are playing. The title maintains an 84 percent like percentage based on user feedback metrics recorded in the index.

Description (written by the developer; not a statement by this register)

⚡️🪓Welcome to Magic Wood Cutter Simulator💥⚡️ HOW TO PLAY : 🌴 Click Trees to Start Chopping! 🌟Collect Wood & Sell Them For Coins! 🪓 Spend Coins to Buy Better Axe With More Power! 🔥 Upgrade Your Wings to Collect More Woods! ✨ Unlock Portals to Teleport & Explore New Islands! 🔄 Rebirth to Become Even Stronger! 👑 Climb the Leaderboard and Become The TOP Lumberjack! ⚠️ONE OF THE HARDEST SIMULATOR IN THE SERIES⚠️

Last updated by the developer 28 Mar 2026, 11:37 UTC.

0
playing (measured 10 Aug 2026, 15:33 UTC)
7,372,351
lifetime visits
84%
liked (5,210 👍 / 1,017 👎)
26,313
favourites (3.6 per 1k visits)
5 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Capacity
799 R$
X2 Power
399 R$
X2 Sell Value
199 R$
X2 Run Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To 🌴🪓 Magic Woodcutter Simulator! · welcome550,568 · 0.00% win
TOP 5 MOST POWERFUL! · other36 · 0.00% win
REBIRTH! · progression34 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:3284no change
13 Aug 2026, 22:3184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.