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Slaughterhell [ Legacy ]

Slaughterhell [ Legacy ]

A Roblox experience owned by WVN.

Fighting & PvPENmelee combatcity mappush mechanics

Description (written by the developer; not a statement by this register)

Rules: https://devforum.roblox.com/t/1829854 ━━━ [ About 🔪 ] ━━━ This game is about a melee slaughter in a city map. You can choose weapons, support equipment, or even your own fists. Or you can just push people off buildings. ━━━ [ Controls 🎮 ] ━━━ [ Left Mouse Button ] - Attack. [ Left Mouse Button (Hold) ] - Charge Attack. [ T ] - Call a Votekick. [ E ] - Roll. [ F ] - Push. [ F (Hold) ] - Block. [ C (Hold) ] - Slide. Other in-game controls can be seen with interaction hints. ━━━ [ Development Team 💻 ] ━━━ 📜 @wj1z - ( Lead Scripter | UI Designer ) 🎬 @MrPurpleNathan - ( Lead Animator | Map Designer ) 🏠 @corpes45 - ( Lead Map Designer ) ━━━ [ Contributors 🤝 ] ━━━ @Synthique - ( Modelling, SFX & GFX ) ━━━ [ Special Thanks 🙏 ] ━━━ Special thanks to everyone who inspired us. 1. @zoneqyl / @Dynulax and @FIareinga - ( Aethelbeorn II & Vectus ) 2. @RVVZ - ( Criminality )

Last updated by the developer 30 Jul 2025, 19:06 UTC.

0
playing (measured 11 Aug 2026, 11:18 UTC)
11,436
lifetime visits
71%
liked (171 👍 / 70 👎)
437
favourites (38.2 per 1k visits)
5 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
249 R$
VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[ STREAK ] · progression350 · 0.00% win
[ Alpha Tester ] · other291 · 0.00% win
[ Beta Tester ] · other252 · 0.00% win
[ First Purchase ] · other87 · 0.00% win
[ SLAUGHTER ] · other67 · 0.00% win
[ RAMPAGE ] · other33 · 0.00% win
[ Official Tester ] · other29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.