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⚔ Skywars Practice ⚔

⚔ Skywars Practice ⚔

A Roblox experience owned by 『Official Orsen's Group』.

PuzzleENPvPFantasy CombatTime Travel

⚔ Skywars Practice ⚔ is a Roblox experience categorized under the puzzle genre. Created on February 7, 2022, the game has accumulated 3,207,155 lifetime visits and 4,409 favorites. Currently, zero users are playing. The experience holds a 74% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Fight the Past, Master the Future 🌌 Spawn in the future. Start in a little realistic lobby, travel back in time, and battle across floating islands. ⚔️ Unlock swords, armor, and powerful packs by earning kills. Climb the ranks from neutral to vanguard, and explore tons of gameplay options. Are you ready to rewrite history? -----tags (ignore) ----- SkyBlock SkyWars Craft-Blox Craft-Bloxs Sandbox OP Minecraft [OP] MC minerscraft minerscrafter mineverse craftverse admin tycoon bloxcraft майнкрафт obby roblox minersworld blockcraft minersverse roblox build rtx mineblox craft blox rocraft pixelblox minercave minecave miners cave block skywars bedwars Teaming Pixel Pvp Murder Obby community

Last updated by the developer 29 Jul 2026, 08:53 UTC.

0
playing (measured 10 Aug 2026, 16:19 UTC)
3,207,155
lifetime visits
74%
liked (2,517 👍 / 887 👎)
4,408
favourites (1.4 per 1k visits)
7 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elemental (Offer!!)
829 R$
Katana
150 R$
Bruh
7 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

90 Kills · progression44,298 · 0.00% win
150 Kills · progression33,706 · 0.00% win
325 Kills · progression20,319 · 0.00% win
470 Kills · progression15,742 · 0.00% win
600 Kills · progression12,857 · 0.00% win
800 Kills · progression9,696 · 0.00% win
you killed the owner · other963 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:1974no change
14 Aug 2026, 05:1874first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.