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Luxury Hotel Tycoon

Luxury Hotel Tycoon

A Roblox experience owned by Tycoon Universe.

TycoonENhotel managementclicker/idlechristmas event

Luxury Hotel Tycoon is a tycoon experience created on 2017-05-01. It has recorded 6,213,166 lifetime visits and 95,306 favorites. The game holds a 79% like percentage. Currently, zero users are playing. The description notes a Christmas update and over 250 buttons.

Description (written by the developer; not a statement by this register)

CHRISTMAS UPDATE Welcome to: LUXURY HOTEL TYCOON THIS GAME HAS OVER 250+ BUTTONS, it will take over 7 hours to complete :P Remember to thumbs up, 👍 and favorite, ⭐ if you enjoyed this game! Join this group for loads of in game cash and powerups: https://www.roblox.com/My/Groups.aspx?gid=2850947

Last updated by the developer 14 May 2021, 12:36 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
6,213,166
lifetime visits
79%
liked (29,108 👍 / 7,577 👎)
95,303
favourites (15.3 per 1k visits)
1 May 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

GOD MODE
550 R$
100k Starting Cash
490 R$
Weapon Pack #2
250 R$
Weapon Pack #1
250 R$
Ultra VIP
220 R$
Mega VIP
90 R$
RADIO
90 R$
10k Starting Cash
50 R$
Fidget Spinner
20 R$
VIP
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Joined! · welcome3,165,996 · 0.00% win
YOU MET THE CREATOR · social280 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.