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[CHEAP SHOP!] The Tower of Hell 210 Stages

[CHEAP SHOP!] The Tower of Hell 210 Stages

A Roblox experience owned by TTOH Games.

AdventureENparkourtower climbingobby

The Tower of Hell 210 Stages is an adventure experience created on February 9, 2022. It has accumulated 5,389,241 lifetime visits and 3,526 favorites. Currently, zero users are playing. The experience holds a 52% like percentage. Tags include parkour, adventure, and obby.

Description (written by the developer; not a statement by this register)

This isn't just any normal Tower of Hell but THE Tower of Hell containing all 210 sections in a single tower. [Checkpoints!] 17 Stages TTOH = https://www.roblox.com/games/6397914315 [Permanent Checkpoints] 210 Stages TTOH = https://www.roblox.com/games/6813679552 [Permanent Checkpoints] 150 Stages TTOH = https://www.roblox.com/games/13575604955 Real TOH = https://www.roblox.com/games/1962086868 tags : toh, parkour, parkur, parkor, adventure, cheap shop, gravity, fusion, halo, obby, dco, mobile, pc

Last updated by the developer 16 May 2025, 11:49 UTC.

0
playing (measured 10 Aug 2026, 21:15 UTC)
5,389,241
lifetime visits
53%
liked (733 👍 / 663 👎)
3,526
favourites (0.7 per 1k visits)
9 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Gold Halo
59 R$
Blue Halo
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Very Pro · other20,331 · 0.00% win
Insane Pro · other2,758 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

525352.514 August 2026 — 52 % liked3 September 2026 — 53 % liked14 August 20263 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:0253+1
14 Aug 2026, 01:0152first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.