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Roblox Apparition

Roblox Apparition

A Roblox experience owned by DanVerse Productions.

HorrorENhorrorjumpscareslender

Description (written by the developer; not a statement by this register)

You want fun? Dummy.Head show you fun. Created by @DanoDev

Last updated by the developer 28 Feb 2026, 20:07 UTC.

0
playing (measured 10 Aug 2026, 21:50 UTC)
175,542
lifetime visits
79%
liked (258 👍 / 69 👎)
637
favourites (3.6 per 1k visits)
11 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tip Gamepass
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

No Signal · other47,082 · 40.0% win
No Signal (Before Remaster Update) · other2,689 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7915 August 2026 — 79 % liked24 September 2026 — 79 % liked4 October 2026 — 79 % liked14 October 2026 — 79 % liked15 August 202614 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 10:0879no change
4 Oct 2026, 10:0779no change
24 Sept 2026, 10:0679no change
15 Aug 2026, 05:5179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.