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Crossroad Combat

Crossroad Combat

A Roblox experience owned by Crossroad Group.

RoleplayENcrossovercosmeticsexploration

Crossroad Combat is a roleplay experience created on February 12, 2022. The game has accumulated 1,679,956 lifetime visits and 30,380 favorites. Currently, zero users are playing. The title holds a 70% like percentage. It features characters from various franchises for exploration and quest completion.

Description (written by the developer; not a statement by this register)

Welcome to Crossroad Combat! This is a game starring several different characters from a variety of franchises where you can either hang out with your friends or complete random quests. Play as characters from games and media around the world as you explore the entire map to find secrets, get cosmetic skins, and unlock more characters! -Credit to the respective owners of each series (we didn't create any of them unless specified later) OM0CAT, SEGA, PlatinumGames, Kojima Productions, Scott Cawthon, Toby Fox.

Last updated by the developer 16 Jul 2026, 17:03 UTC.

0
playing (measured 10 Aug 2026, 19:49 UTC)
1,679,956
lifetime visits
70%
liked (6,170 👍 / 2,633 👎)
30,376
favourites (18.1 per 1k visits)
12 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7014 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3770no change
14 Aug 2026, 11:0870first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.