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Jenna [HORROR]

Jenna [HORROR]

A Roblox experience owned by Astra's Army.

HorrorENhorrorinvestigationsurvival

Jenna [HORROR] is a horror experience created on 2022-02-12. It has accumulated 2,541,618 lifetime visits and 9,832 favorites. The game holds a 76% like percentage. Currently, zero users are playing. The description invites players to investigate crimes caused by Jenna and survive.

Description (written by the developer; not a statement by this register)

🎉 CHAPTER 3 = 3,000 LIKES 🎉 Investigate the recent crimes Jenna has been causing. It is your job to make sure she does not strike again. Can you survive and stop Jenna? 🎧 WEAR HEADPHONES 🎧 Join: https://www.roblox.com/groups/11636314/Astras-Army Created by @Astrra

Last updated by the developer 12 Apr 2025, 17:36 UTC.

0
playing (measured 10 Aug 2026, 14:18 UTC)
2,541,618
lifetime visits
76%
liked (3,613 👍 / 1,136 👎)
9,838
favourites (3.9 per 1k visits)
12 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flashlight
20 R$
Torch
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

JENNA · other1,383,390 · 100.0% win
Chapter 1 · progression246,088 · 34.8% win
Chapter 2 · progression72,052 · 17.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:2176no change
24 Aug 2026, 07:1976no change
14 Aug 2026, 07:1876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.