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Parkour Obby

Parkour Obby

A Roblox experience owned by GamesReborn Fun.

ObbyENrainbow theme50 stagesreward collection

Parkour Obby is an obby experience created on 2022-02-12. It has recorded 58,505,170 lifetime visits and 523,639 favorites. The game currently has 0 players online. User engagement metrics show a 67% like percentage. The experience features 50 stages within the obby genre.

Description (written by the developer; not a statement by this register)

🌟 Welcome to Parkour Obby! Can you complete this fun and easy obby? 🌈 Jump and slide through colorful rainbow stages! 🏆 Complete the obby and collect all the amazing rewards at the end! Stage Count: 50 Like and favourite if you enjoy the game! 👍 ⭐️

Last updated by the developer 5 Jul 2026, 02:59 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
58,505,170
lifetime visits
67%
liked (4,835 👍 / 2,342 👎)
523,599
favourites (8.9 per 1k visits)
12 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
999 R$
Rainbow Magic Carpet
799 R$
Grapple Gun
399 R$
Gravity Coil
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome31,411,225 · 100.0% win
Stage 5 · progression27,194,877 · 100.0% win
Stage 10 · progression24,888,165 · 100.0% win
Stage 15 · progression22,268,703 · 100.0% win
Stage 20 · progression20,714,923 · 100.0% win
Stage 25 · progression19,174,669 · 100.0% win
Stage 30 · progression18,335,436 · 100.0% win
Stage 35 · progression17,288,423 · 100.0% win
Stage 40 · progression15,794,217 · 100.0% win
Stage 45 · progression15,038,836 · 100.0% win
Winner! · progression14,438,498 · 94.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6723 August 2026 — 67 % liked2 September 2026 — 67 % liked2 October 2026 — 67 % liked22 October 2026 — 67 % liked1 November 2026 — 67 % liked23 August 20261 November 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:2267no change
22 Oct 2026, 14:2067no change
2 Oct 2026, 14:1767no change
2 Sept 2026, 14:0567no change
23 Aug 2026, 14:0267first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.