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Kill Or Die

Kill Or Die

A Roblox experience owned by Forth Dimension.

Last updated by the developer 12 Aug 2026, 09:57 UTC.

0
playing (measured 19 Aug 2026, 02:06 UTC)
9,718
lifetime visits
42%
liked (44 👍 / 61 👎)
287
favourites (29.5 per 1k visits)
12 February 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 02:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Insane
750 R$
Supporter+
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Headshot · other1,897 · 100.0% win
Double Kill · other1,245 · 0.00% win
Beta Tester · other1,055 · 0.00% win
Killing Spree · progression869 · 0.00% win
Killjoy · other405 · 0.00% win
Killing Frenzy · progression360 · 0.00% win
Triple Kill · other324 · 0.00% win
From The Grave · other262 · 0.00% win
Revenge · progression232 · 0.00% win
Running Riot · progression174 · 0.00% win
Rampage · progression116 · 0.00% win
Overkill · other86 · 0.00% win
Untouchable · progression75 · 0.00% win
Invincible · progression39 · 0.00% win
Killtacular · other27 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

414643.519 August 2026 — 46 % liked8 September 2026 — 41 % liked18 September 2026 — 41 % liked28 September 2026 — 42 % liked8 October 2026 — 41 % liked18 October 2026 — 42 % liked4219 August 202618 October 2026
6 measurements spanning 60 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 40–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 02:0842+1
8 Oct 2026, 02:0841-1
28 Sept 2026, 02:0842+1
18 Sept 2026, 02:0741no change
8 Sept 2026, 02:0741-5
19 Aug 2026, 02:0646first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.