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💅 Jiafei's aesthetic flop town ft nicki minaj

💅 Jiafei's aesthetic flop town ft nicki minaj

A Roblox experience owned by Jiafei's Group.

RoleplayENdress-upnicki minajaesthetic

Jiafei's aesthetic flop town ft nicki minaj is a roleplay experience created on 2022-02-12. The game has accumulated 5,459,595 lifetime visits and 13,833 favorites. Currently, zero users are playing. The title holds a 77% like percentage. It is associated with the group SUPER FREAKY GIRL.

Description (written by the developer; not a statement by this register)

WE MOVED! PLAY NOW THE SAME GAME HERE: https://www.roblox.com/games/17067699986/Jiafeis-Dress-to-flop-Town-ft-nicki-minaj You can find the game in the group called: SUPER FREAKY GIRL It is the same game we just changed owners!

Last updated by the developer 15 Dec 2024, 16:22 UTC.

0
playing (measured 10 Aug 2026, 19:34 UTC)
5,459,595
lifetime visits
77%
liked (1,565 👍 / 469 👎)
13,814
favourites (2.5 per 1k visits)
12 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN
399 R$
LASERGUN PRODUCT
199 R$
RAINBOW CARPET PRODUCT
143 R$
BOMB PRODUCT
51 R$
IPHONE PRODUCT
43 R$
Gun product
39 R$
SWORD PRODUCT
21 R$
BOOMBOX PRODUCT
20 R$
COMGUN PRODUCT
14 R$
SPECIAL DRINK PRODUCT
11 R$
TOILET PAPER PRODUCT
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Slayed! · progression2,038,784 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked13 September 2026 — 77 % liked14 August 202613 September 2026
2 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Sept 2026, 01:0077no change
14 Aug 2026, 00:5177first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.