[103 SERIES!] Indonesian Electric Railway
A Roblox experience owned by Tetsudo-no-Jatiwarna.
SimulatorENtrain simulatorindonesian railwayalternate history
[103 SERIES!] Indonesian Electric Railway is a simulator experience created on 2022-02-13. The game has accumulated 2,176,775 lifetime visits and 2,804 favorites. Currently, four users are playing. The experience holds an 80% like percentage. It features electric train controls within a fictional metropolitan setting.
Description (written by the developer; not a statement by this register)
Take control of a wide variety of electric trains! Taking place in an alternate 2023, in a fictional metropolitan city, Indonesian Electric Railway is the primary rail operator of the metropolis and its surrounding suburbs. IER, as they're known, also operates a number of diesel services outside of the city. ============= Join our Roblox group: https://www.roblox.com/communities/15018033/Tetsudo-no-Jatiwarna Join our server: vbfprn5aJg ============= Also don't decouple trains and steal trains, its not cool, thanks. Tags: train, indonesia, railway, kereta api, kereta api indonesia, kai, krl, train simulator, simulator, simulator kereta api, ier, ier pre release, indonesia railway
Last updated by the developer 7 Jul 2026, 10:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:46 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 08:48 | 80 | no change |
| 14 Aug 2026, 08:47 | 80 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.