[π© HATS] Bigman Simulator π
A Roblox experience owned by Nice Cat Studios.
SimulatorENfood eatingpet collectionsize progression
[π© HATS] Bigman Simulator π is a simulator experience created on 2022-02-13. It has accumulated 3,248,739 lifetime visits and 27,693 favorites. The game holds a 91% like percentage. Currently, zero users are playing. The description highlights mechanics involving eating food, gaining size, collecting pets, and unlocking zones.
Description (written by the developer; not a statement by this register)
π Welcome to Bigman Simulator! π Eat food and become the biggest player possible! π UPDATE! (16/4/22) - New areas, codes, pets, quests! - Changed prices for all food items and all zone areas! - HATS are now in the game! They provide extra power while eating the cake! - and much more! Enjoy π β Make sure to favorite and like the game if you enjoy! π β Follow us on Twitter for SPECIAL codes: @gravycatman @EcoCrashed π Carry Food across the Finish line, π Eat Cake to Gain Strength and Size, π₯ Hatch and Collect Pets π© Craft and Upgrade your Pets π₯¨ Unlock New Zones. π Group members will get FREE TELEPORT! JOIN NOW: π https://www.roblox.com/groups/5108545/Nice-Cat-Studios#!/about Inspired by Strongman Simulator πͺ Game created by EcoCrashed and GrumpyGravy.
Last updated by the developer 18 May 2022, 13:46 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.