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[Private Servers] Sunshadow Falls II

[Private Servers] Sunshadow Falls II

A Roblox experience owned by Alpha Authority.

RoleplayENfortressroleplayalpha authority

Description (written by the developer; not a statement by this register)

A remastered version of Alpha Authority old Sunshadow Falls fort, developed in the 3rd year of Alpha Authority's existent. Dedicated to being a more secure facility for our trainers. [RULES]: Follow trainer instructions, try to participate in any votes that happen in-game, and feel free to try any glitches. Have fun! [COMMANDS - MAIN ADMIN]: :cmds [COMMANDS - PENDING HUB]: !accept all/username (Accepts access into Reserved Server) !decline all/username (Declines access into Reserved Server) !add username (Adds Pending Hub Cohost Admin perms) !remove username (Removes Pending Hub Cohost Admin perms) !addgroup groupid (Whitelists a Group) !removegroup groupid (Blacklists a Group) !setgroups groupid groupid .. (Whitelists multiple groups) [COMMANDS - HOLO (DEMO)]: !cc - Commands !hosts - Hosts !cohost [Name] - Cohost players that are in-game. !uncohost [Name] - Uncohost players that are in or out of game. !weapons - Weapons !weapon [Name] - Load weapon.

Last updated by the developer 20 Jan 2023, 09:57 UTC.

0
playing (measured 11 Aug 2026, 15:17 UTC)
262
lifetime visits
100%
liked (1 👍 / 0 👎)
0
favourites
13 February 2022
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:170first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined PS SSF! · welcome37 · 0.00% win
Rolled! · other13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.