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Combat Mania

Combat Mania

A Roblox experience owned by Riceceptional Studios.

Fighting & PvPENclassic mapssword fightingcombat

Description (written by the developer; not a statement by this register)

"When life gives you a sword, blox or be bloxxed!" Truly a blast from the past, weld a trusty sword and various other tools and fight your way to triumph and rise through glory in a dozen of classic ROBLOX maps! UPDATE LOG: (October 30th, 2025) Greetings, Combat Mania is back from the dead! (well, sorta..) After being update-starved for over a year, Combat Mania is back in development for polishing and new features! Thanks for being with us in the long run, keep on bloxxing! Controls: Left Shift = Sprint (THERE IS ALSO A BUTTON FOR MOBILE) Credits: whatthesigmaaeae (Developer & Icon, Thumbnail, and Badge Images Producer)

Last updated by the developer 5 Aug 2026, 04:56 UTC.

0
playing (measured 18 Aug 2026, 15:03 UTC)
371
lifetime visits
50%
liked (6 👍 / 6 👎)
5
favourites (13.5 per 1k visits)
13 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Placeholder
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome54 · 0.00% win
Unstoppable · progression14 · 0.00% win
Lucky Server · social9 · 0.00% win
Don't Tread On Me · other1 · 0.00% win
Sir Chris Kyle · other0 · 0.00% win
Bloxxer · progression0 · 0.00% win
First Blood · progression0 · 0.00% win
Warrior · progression0 · 0.00% win
Combat Initiation · other0 · 0.00% win
Whoops! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.