Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Car Sliding Simulator

Car Sliding Simulator

A Roblox experience owned by TwinTailComet.

RacingENdrivingphysics simulationvehicle collection

Car Sliding Simulator is a racing experience created on 2022-02-14. It has accumulated 17,597,255 lifetime visits and 9,907 favorites. Currently, 237 users are playing. The title holds a 47% like percentage. The description mentions sliding houses and over 200 cars.

Description (written by the developer; not a statement by this register)

12.3 new sliding houses ! drive down the slide !!! over 200 Cars !🏎️🚒🚙🏎️🚓

Last updated by the developer 8 Dec 2025, 16:11 UTC.

79
playing (measured 23 Aug 2026, 05:50 UTC)
17,730,006
lifetime visits
47%
liked (1,676 👍 / 1,902 👎)
10,518
favourites (0.6 per 1k visits)
14 February 2022
created (per Roblox)

Play on Roblox →

Live players over time

Growth

79276177.510 August 2026 — 177 players21 August 2026 — 120 players21 August 2026 — 124 players21 August 2026 — 127 players21 August 2026 — 158 players22 August 2026 — 181 players22 August 2026 — 220 players22 August 2026 — 201 players22 August 2026 — 210 players22 August 2026 — 195 players22 August 2026 — 172 players22 August 2026 — 190 players22 August 2026 — 152 players22 August 2026 — 167 players22 August 2026 — 151 players22 August 2026 — 166 players22 August 2026 — 209 players22 August 2026 — 246 players22 August 2026 — 233 players22 August 2026 — 276 players22 August 2026 — 198 players22 August 2026 — 173 players22 August 2026 — 177 players22 August 2026 — 158 players22 August 2026 — 160 players22 August 2026 — 141 players22 August 2026 — 117 players22 August 2026 — 124 players22 August 2026 — 136 players23 August 2026 — 167 players23 August 2026 — 148 players23 August 2026 — 126 players23 August 2026 — 133 players23 August 2026 — 142 players23 August 2026 — 79 players10 August 202623 August 2026
35 measurements spanning 12 days, net -98. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–306 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 35
Measured (UTC)PlayersChange
23 Aug 2026, 05:5079-63
23 Aug 2026, 04:50142+9
23 Aug 2026, 03:50133+7
23 Aug 2026, 02:50126-22
23 Aug 2026, 01:50148-19
23 Aug 2026, 00:50167+31
22 Aug 2026, 23:50136+12
22 Aug 2026, 22:50124+7
22 Aug 2026, 21:50117-24
22 Aug 2026, 20:50141-19
22 Aug 2026, 19:50160+2
22 Aug 2026, 18:50158-19
22 Aug 2026, 17:50177+4
22 Aug 2026, 16:50173-25
22 Aug 2026, 15:50198-78
22 Aug 2026, 14:50276+43
22 Aug 2026, 13:50233-13
22 Aug 2026, 12:50246+37
22 Aug 2026, 11:50209+43
22 Aug 2026, 10:50166first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Cars !
399 R$
boombox
200 R$
Pet
150 R$
TrailTool
100 R$
ColorfulSparkles
100 R$
SpeedCoil and GravityCoil
99 R$
Test
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

you did it ! · other594,188 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4713 August 2026 — 47 % liked21 August 2026 — 47 % liked21 August 2026 — 47 % liked21 August 2026 — 47 % liked21 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked22 August 2026 — 47 % liked23 August 2026 — 47 % liked23 August 2026 — 47 % liked23 August 2026 — 47 % liked23 August 2026 — 47 % liked23 August 2026 — 47 % liked23 August 2026 — 47 % liked2 September 2026 — 47 % liked13 August 20262 September 2026
36 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 36
Measured (UTC)% likedChange
2 Sept 2026, 17:3147no change
23 Aug 2026, 05:5047no change
23 Aug 2026, 04:5047no change
23 Aug 2026, 03:5047no change
23 Aug 2026, 02:5047no change
23 Aug 2026, 01:5047no change
23 Aug 2026, 00:5047no change
22 Aug 2026, 23:5047no change
22 Aug 2026, 22:5047no change
22 Aug 2026, 21:5047no change
22 Aug 2026, 20:5047no change
22 Aug 2026, 19:5047no change
22 Aug 2026, 18:5047no change
22 Aug 2026, 17:5047no change
22 Aug 2026, 16:5047no change
22 Aug 2026, 15:5047no change
22 Aug 2026, 14:5047no change
22 Aug 2026, 13:5047no change
22 Aug 2026, 12:5047no change
22 Aug 2026, 11:5047first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.